AR/VR Research Themes


Our unit focuses on research and development in the areas of Augmented Reality (AR) and Virtual Reality (VR).  Using a HMD “Head Mounted Display”, VR creates an environment via software that immerses the user in a virtual world which suspends belief.  AR is similar but uses holograms which are overlaid on the user’s real environment and enhances or adds to what they can see via data displays or 3D models. This relatively new technology has huge potential for research in a wide range of fields including Industry 4.0, Health, AgriTech, Fintech, Transport, Telecoms, Media and Entertainment.  Our current research is focused in four key areas:

3D UI/UX

AR and VR requires us to rethink and research how users will interact successfully and intuitively in a three-dimensional environment.  Unlike traditional two dimensional applications, AR and VR requires us to take into consideration several complex factors which interact and affect the users experience of how they navigate through an augmented or virtual world.  Our 3D UI/UX research is currently investigating UI design models and the rendering methods of menu/HUD placement and interaction with these in a three-dimensional and stereoscopic context. Read more…

AR and VR Communications

Future telepresence systems will not only require seamless communication in single or multi-user scenarios but also allow users to interact and collaborate in augmented or virtual environments.  Research in Augmented Reality Communications builds on existing knowledge researched by TSSG and leverages this with augmented reality technologies to deliver a next generation enterprise and personal communication system at a much lower cost and barrier to entry to traditional systems. Read more…

Context Driven Augmented Environments

Augmented Reality systems via dedicated HMD’s or mobile technology devices have the potential to impact every aspect of our home and work lives.  This technology enhances our perception of the real world by adding 3D graphical, audio and positional data in context with our real world and real-time environment and allows us to interact or modify this data via peripheral input devices and/or computer vision or sensor driven gesture recognition systems.  Read more...

Neuro VR

As VR hardware improves through new technology and future iterations of existing hardware, users will experience increasingly immersive experiences.  Our research into the area of Neuro VR is currently investigating the relationship between the brain and the reactions within nerve clusters to specific and adaptive virtual stimuli.  Read more…