Smart glove team win Technology Ireland Outstanding Academic Achievement of the Year

Dave Feenan (ISA, left) Dr Brendan O'Flynn (centre) accepting the Technology Ireland Outstanding Academic Achievement of the Year award. Absent from image Ian Mills, AR/VR Technical Lead at TSSG and Software Developer for the Smart Glove Project

Dave Feenan (ISA, left) Dr Brendan O’Flynn (centre) accepting the Technology Ireland Outstanding Academic Achievement of the Year award. Absent from image Ian Mills, AR/VR Technical Lead at TSSG and Software Developer for the Smart Glove Project

The team of researchers behind the Smart Glove – Haptic Human Computer Interface System for VR/AR and robotics – won the ‘Outstanding Academic Achievement in the field of Digital Technology’ category of the Technology Ireland Software Awards at a ceremony in the Mansion House, Dublin, on Friday night, November 24th.

The smart glove for HCI is a culmination of over a decade of research in the development of motion sensing for the human body and incorporates the latest sensing technologies needed to bridge the human and digital worlds of Augmented/Virtual Reality and robotics. The Wireless Sensor Networks group at the Tyndall National Institute, working in collaboration with the Telecommunications Software & Systems Group (TSSG) in Waterford Institute of Technology, and in conjunction with human factors engineering and industrial design experts “Design Partners”, as well as manufacturers of wearable technology, hopes to create a device that transports people’s hands into the virtual world providing them with a fully immersive experience. Funded by Enterprise Ireland as part of its commercialization fund scheme, the glove incorporates sensors and novel data fusion algorithms to give precise information in real time regarding hand biomechanics, position and movement.

Head of Tyndall’s Wireless Sensor Networks group, Dr Brendan O’Flynn, commented: “the development of this technology will enable a seamless interface between the wearer and the Augmented Reality/Virtual Reality world which is increasingly a part of our daily life, not just in the consumer and gaming communities, but also in the factories of the future, where it can be used as a training tool. Another application deals with surgical training where the haptic glove bridges the gap between real and virtual for simulated training for the current and next generation of physicians.”

Director of Innovation at TSSG, Kevin Doolin congratulated the team and their work as a joint effort in bringing this project to life, by saying ‘The Smart Glove is a clear example of how collaboration between experts in both hardware and software can lead to game-changing products being developed by Irish R&D Institutes. The Smart Glove is a key technology enabler unlocking the ability to create truly immersive VR experiences across a variety of sectors and is really making an impact with some of the largest technology companies.’

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